Polygon – The developer of Godot, one of the most widely used open-source game engines, has an internal team that is working on an engine to replace the existing Unreal Engine 4.
Godot has long been considered one of those engines that should not be taken seriously, as it is the work of an amateur programmer, and its developer is also responsible for other, less popular, games, like Unreal Engine.
The new engine will be a much more advanced version of Godo and will take advantage of new technology.
Godo is one of three major engines used by Valve to create games like Half-Life and Half-Price, and it has had a long and storied history.
Valve has a number of other engines in development, including the popular Unreal Engine, as well as the upcoming Steam Engine, which will be used in many future PC games.
The engine being developed by Valve, called “Godot 2.0,” will be the successor to Godot 1.0, which was the first iteration of the engine to be released for public consumption.
In its original incarnation, the engine was based on Unreal Engine 3, which is an open-sourced tool that Valve developed to make games like Quake and Team Fortress 2.
However, the current incarnation of Godots engine is based on the Unreal Engine’s Unity engine, which Valve says is much more mature.
Valve said it is working with Valve to make the engine compatible with its own Unreal Engine and Unity tools.
“We’re also working closely with Valve on a new engine that will be optimized for Steam and Unreal Engine,” Valve Software general manager Brian Fargo said in a blog post.
“The result will be much more robust, robust, and reliable than any previous Godot engine.
We’re proud of this new engine, and look forward to its launch in the coming months.”
Valve also announced that it will continue to develop and support the existing Godot games, including Half-life 2, Half-price, Halflife 2: Episode Two, Half Life 2: The Director’s Cut, and more.
“Godots engine will continue as a stable, well-supported, and mature product, with no major updates,” Fargo said.
“This is good news for many of us who have been working on the project for a number to long.
We are extremely excited to have this new product to test and to help bring to market.”
Valve did not say when the new engine would be released.
However the company is confident that it can bring the new godots engine to market within the next year.
“For our community and game developers, this is great news,” Fargo added.
“Steam is the platform for developers to make their games, and Steam is the industry leader for game engines.
We look forward with excitement to sharing this technology with the rest of you.”
Godot 2 will be powered by the Unity engine and should be able to run on a variety of operating systems, including Windows, Mac OS, and Linux.
It will also be compatible with other platforms, including Apple’s Mac OS X, Apple’s Linux, and Microsoft’s Windows.
Valve’s new engine is also being developed with Valve’s own Unreal engine, in which the company uses a custom version of the Engine 2.6 engine that Valve says has “been optimized for the modern Unreal Engine.”
Valve said the engine will have “several major performance improvements” compared to its earlier version, which it said had “little to no performance differences.”
The new version will have better memory and texture quality, better rendering and lighting, and “a host of new performance optimizations.”
“There are several performance improvements that will allow the new version to achieve much more performance on higher-end hardware,” Valve said.
It also added that the engine is being built for a “high-performance gaming PC” that will support “multi-GPU performance.”